▲ 1. SETTING
Space
Planetary Surface
Interior
✎ OPEN MAP MAKER
▲ 2. PLAYER SIDE
Player attribute scores (used for attack rolls):
PHY
AGI
INT
WIL
GEAR TIER
Normal
+ CHARACTER
+ VEHICLE
▲ 3. ENEMY SIDE
Enemy HD determines difficulty. Higher HD = harder to hit.
ENEMY HD
+ HOSTILE
+ VEHICLE
DIFFICULTY
Normal
Sets enemy gear, HD, and combat accuracy.
▲ 4. VEHICLE DATABASE
★ LOAD BATTLEFIELD
★ GENERATE RANDOM
RESET
DEBUG: SHOW ALL UNITS
DM TOOLS
MANUAL MODE: OFF
โ DM PANEL
๐ SFX ON
BACKGROUND MUSIC
โช MUSIC OFF
NOW PLAYING
โ
TRACKS
AMBIENT
TENSION
COMBAT
TRIUMPH
HORROR
AUTO โ
ENVIRONMENT
๐ ENV: OFF
ALL UNITS
```
BATTLE SIMULATOR
SETUP PHASE
■ ONLINE
LAYER
BATTLE SIMULATOR
CONFIGURE & GENERATE BATTLEFIELD
MAP MAKER
Grid:
12
16
20
24
32
CLEAR
DONE
TERRAIN:
โ WALL
โช COVER
โฒ HAZARD
โ PILLAR
|
โ ERASE
Right-click erases
SETUP
ROLL INITIATIVE
Click a unit to select.
MOVE
ATTACK
NEXT PHASE โถ
✎ EDIT UNIT โ
LABEL
HD (Hit Dice)
VITALITY
ARMOR
None (DR 0)
Light (DR 1)
Medium (DR 2)
Heavy (DR 3)
WEAPON
NOTES / DESCRIPTION
PLAYER SCORE (crew boarding โ raises attack count)
Every 3 score = +1 attack per round (up to weapon count)
✓ SAVE
CANCEL